Home farming studio
Set your plots and stock, choose a goal, then see what to run and where the next wall is.
Your Home setup
Counts and levels stay in your local save. Start with the plots you actually have.
Climate coverage Cooling · heat · light
Enter plots in range of each unit. Assign a plot to one climate group here, even if units overlap. The rest use open recipes.
Cooling Unit and Heat Furnace unlock at RV 7; Sunlamp at RV 9. Recipes still require the right facility tier.
Choose the finish line
Next RV reads your saved resource counts. Custom targets mean the total balance you want to reach.
Your production route
Best tracked normal recipes for your available plots, RV level and climate coverage.
Toward RV 2
Add your plot counts above to unlock production estimates.
Other RV gate: Place 4 Farmland and complete The Wondrous RV
Plant for Home Coins
No active Farmland plots tracked yet.
Co-op Store gross sale value, before seeds and downtime. Trees add to the Home Coin estimate too.
Grow Wood Blocks
Woodland unlocks at RV 2. Clear Home junk or open tree stumps for your first blocks.
Wood Blocks are a tree harvest byproduct. The tree produce is counted toward gross Home Coins.
Gather Mineral Sand
Mines unlock at RV 3. Dirt mounds and Home cleanup can yield early Sand.
One matching Earth worker per staffed mine; no meal or electric bonus included.
Estimates assume continuous production and immediate selling or collection. Seed costs, crop mutations, worker downtime, hauling, food, storage caps, module recipes and crafting chains are excluded. Crop and facility data ↗ · Recipe work and climate data ↗
Worker coverage
Highest known ability from owned Aniimo, plus the Earth level assigned to staffed mines.
Build order for RV 1
Build four Farmland, then cover the small RV 2 Wood Block cost.