Aniimo HelperYour journey, in focus

Home farming studio

Set your plots and stock, choose a goal, then see what to run and where the next wall is.

01

Your Home setup

Counts and levels stay in your local save. Start with the plots you actually have.

Climate coverage Cooling · heat · light

Enter plots in range of each unit. Assign a plot to one climate group here, even if units overlap. The rest use open recipes.

Cooling Unit and Heat Furnace unlock at RV 7; Sunlamp at RV 9. Recipes still require the right facility tier.

02

Choose the finish line

Next RV reads your saved resource counts. Custom targets mean the total balance you want to reach.

Your production route

Best tracked normal recipes for your available plots, RV level and climate coverage.

03 · YOUR PLAN

Toward RV 2

Add your plot counts above to unlock production estimates.

MODELED TIMENo production yetcontinuous production
✦ HOME COINS~0gross HC / hour
♣ WOOD BLOCKS~0blocks / hour
◆ MINERAL SAND~0sand / hour
Home CoinsNo production yet
0 / 140 saved · 140 missing · ~0/h
Wood BlockNo production yet
0 / 3 saved · 3 missing · ~0/h

Other RV gate: Place 4 Farmland and complete The Wondrous RV

01 · SELL HARVESTS

Plant for Home Coins

No active Farmland plots tracked yet.

Co-op Store gross sale value, before seeds and downtime. Trees add to the Home Coin estimate too.

02 · KEEP THE WOOD

Grow Wood Blocks

Woodland unlocks at RV 2. Clear Home junk or open tree stumps for your first blocks.

Wood Blocks are a tree harvest byproduct. The tree produce is counted toward gross Home Coins.

03 · RUN MINES

Gather Mineral Sand

Mines unlock at RV 3. Dirt mounds and Home cleanup can yield early Sand.

One matching Earth worker per staffed mine; no meal or electric bonus included.

Estimates assume continuous production and immediate selling or collection. Seed costs, crop mutations, worker downtime, hauling, food, storage caps, module recipes and crafting chains are excluded. Crop and facility data ↗ · Recipe work and climate data ↗

Worker coverage

Highest known ability from owned Aniimo, plus the Earth level assigned to staffed mines.

Grassgap / unknown
Watergap / unknown
Darkgap / unknown
Earthgap / unknown
Haulinggap / unknown
Perfumerygap / unknown
Artisanshipgap / unknown
Leisuregap / unknown
Lightgap / unknown
Icegap / unknown
Lightninggap / unknown
Windgap / unknown
Firegap / unknown
Early automation gaps: Grass, Water, Dark, Earth, HaulingGrass, Water, Dark, Earth and Hauling are the first five jobs worth covering broadly. Budclaw is handy early because one copy can cover Grass + Earth + Hauling.

Build order for RV 1

Build four Farmland, then cover the small RV 2 Wood Block cost.

1Build four FarmlandThey are the RV 2 placement gate. Do this before spending early Home Coins on decoration.
2Start crop productionUse the first plots to satisfy orders and establish a Home Coin loop.
3Upgrade to RV 2Current launch cost: 140 Home Coins + 3 Wood Block.